Scmdraft updated to 0.9.10 - Extended Color Support
 Posted: 27-09-2019 00:30:43
The ScmDraft 2 download has been updated to version 0.9.10. This version adds support for the extended player color options added in SC:R patch 1.23.1. This also includes the hotfixes to 0.9.09 which were necessated by changes to the data files in a 1.23 hotfix. This option does not include support for the extended string tables, support for those should hopefully hit the alpha site within the next week or two (day job time constraints permitting, fall is the busiest time of the year).

The new color options include

  • Additional pre-defined colors

  • Option to enable the player to select the color in the lobby

  • Force player to be assigned a random color from the pool of colors

  • Define player's color via RGB code.



This version is available both as an installer and as a ZIP file.

Pre-release builds of the next version, 0.9.11, will be made available here.

I would like to thank everybody who helped support hosting / development, and especially those who took the time to test the alphas and report bugs.


 




Scmdraft updated to 0.9.09 - SC:R 1.23 support and more
 Posted: 23-07-2019 01:45:01
The ScmDraft 2 download has been updated to 0.9.09. This version adds support for SC:R patch 1.23 and newer. Older versions of ScmDraft will not work with 1.23.

I would like to thank everybody who helped support hosting / development, and especially those who took the time to test the alphas and report bugs.

Besides the 1.23 support, further changes include but are not limited to:

  • Added multi-select to the tileset indexed terrain palette
  • Added better visual feedback of the subtile terrain editing mode. (This mode allows the user to selectively update tile variants)

  • Added text trigger editing to classic trigedit, using a completely new text trigger decompiler / compiler
  • Upgraded the text trigedit plugin to use the new decompiler / compiler. The UI has not yet been updated
  • Added EUDx support. These are EUD triggers with an arbitrary bitmask restricting the bytes that are affected
  • Added tooltips to the trigger display in classic trigedit which display the full trigger, ignoring comments.

  • Complete redesign on the profile settings windows - this should hopefully make configuration simpler when the starcraft installation was not auto-detected



This version is available both as an installer and as a ZIP file.

Pre-release builds of the next version, 0.9.10, will be made available here.

Additionally, a screenshot gallery has been added showcasing the various editing modes available in the editor.

-----

최신 스타크래프트 패치가 게임 데이터 저장 방법을 바꾸었습니다.

이 버젼과 함께 ScmDraft를 사용하려면 업데이트가 필요하며, 이전 버젼은 로드되지 않고 "Find Starcraft Dir" 루프에 고정됩니다.

스타크래프트 경로가 자동 검색되지 않은 경우 위와 같이 설정을 구성하십시오. Image

※ 프로필 설정 참고 : 문제가 발생했다면 자동 감지된 경로가 아마 비어있거나, 보이지 않을 겁니다.


사용자 정의 경로 옵션을 설정하고 스타크래프트가 설치된 경로를 입력하십시오.
이것은 내 문서에 있지 않고 일반적인 경우는 "C:Program files (x86)StarCraft"에 있을 겁니다.
폴더 안에는 "data", "x86" 및 "x86_64" 파일이 포함되어야 합니다. 프로필 설정에서 스타크래프트 버전을 1.23으로 설정하거나 자동 감지하도록 하십시오.

 




ScmDraft support for SC:R 1.23 patch
 Posted: 11-07-2019 10:10:10
The latest starcraft patch has changed the way the game data is stored. In order to use ScmDraft with this version, an update is required, the older versions will not load, instead they are stuck in a "Find Starcraft Dir" loop.

The new version will be fully released in the next couple of days. Before that time, use the july 9th (or newer) version from the alpha release page here. This may be unzipped to replace an existing install, or for use as a portable version from any folder.

If the starcraft path is not autodetected, configure the settings as follows: Example profile settings. Note: The autodetected path may be empty or display not found.
Set the custom path option and enter the path where you have starcraft installed. This is not the starcraft directory under my documents, most common case is "C:program files (x86)StarCraft". It should include a "data", "x86", and "x86_64" folder among other files. Make sure to set the starcraft version to 1.23 or to autodetect in the profile settings. If your settings dialog looks like this: (example settings, then you are still using an older incompatible version.


If you get an error message **"Unable to access the CASC data!"**, then the configuration is correct but the install is corrupt. You will need to scan/verify your installation using the bnet app.

 




Scmdraft updated to 0.9.08
 Posted: 23-04-2019 23:46:29
The ScmDraft 2 download has been updated to 0.9.08. This version converts the entire editor to use unicode text internally. However user entered text is still converted using the current system locale.

I would like to thank everybody who helped support hosting / develpment, as well as those who took the time to test the alphas and report bugs.

The new editor features included in this release are:

  • Added the ability to cut / copy / paste the active location in the location layer.
  • Added the ability to cut / copy / paste initial fog of war in the fog of war and cut/copy/paste layers. Use shift when copying in the fog of war layer to copy the current unique setting per player instead of only the current player's fog of war, and control when placing in the fog of war layer to place the current brush contents for all players.

  • Added the ability to display the town locations / resource areas used by AIs when determining where to build. (Mainly used for modding, but also useful to see where an AI may expand to)
  • Added support for mods which extend the player color tables
  • .
  • Added support for mods which add a parallax background to non-space tilesets.

  • Added toggles to switch between displaying / cloaking / hiding unit, doodad, and sprite graphics.
  • Added an option to allow placing units within the building placement boxes, but not intersecting the pathing collision boxes (stacking).
  • Added the ability to resize the classic trigedit 'edit trigger' window.
  • The Map image export now supports more overlay options.
  • The terrain palette now opens when switching to tileset indexed mode.
  • Improved auto-determination of the starcraft installation directory.
  • Internal improvements required to prepare for future features.

As well as bugfixes including but not limited to:
  • Fix location issues during map resizing.
  • Fix minimap display update on map load.
  • Fix crash when trying to play sounds without a soundcard installed.
  • Fix occasional missing unit damage overlays.
  • Require broodwar format maps when custom player colors are used.
  • etc ...


This version is available both as an installer and as a ZIP file.

Pre-release builds of the next version, 0.9.09, will be made available here.

Update: This list of post-release fixes will be continiously updated

  • Fix (26 / 04 / 2019): When adding multiple 'Create Unit With Properties' actions to the same trigger the properties were always synced.



 




Announcing new ScmDraft 2 DLC options
 Posted: 1-04-2019 10:00:00
The next release of ScmDraft 2 is almost ready. In addition to the features that may be previewed on the alpha site, such as fog of war cut/copy/paste and AI resource area previews, various DLCs options will be available with this release.

The base editor will continue to include the ability to load and edit maps, as usual.

The silver DLC will activate the ability to save changes done to the map.

The gold DLC is the same as the silver DLC, but without the monthly subscription requirement.

The platinum DLC will not only enable saving maps, it will also support opening protected maps.

More details are available here.


 




Scmdraft updated to 0.9.07 - New Ramps !
 Posted: 25-07-2018 00:32:18
The ScmDraft 2 download has been updated to 0.9.07. This adds support for StarCraft: Remastered specific ramp doodads and the corresponding map format. The doodad palette was also updates to display the current active custom tile overlays, if custom overlays are enabled.


View Fullsized

A map with the new ramps, and the doodad palette with overlays enabled.

When launching a profile that is configured to use a 1.22 or newer install, ScmDraft should automatically detect the presence of the new datafiles and offer to modify the active profile. Otherwise the patch_ed.mpq file must be manually added as a fourth data MPQ.

This version is available both as an installer and as a ZIP file.

Pre-release builds will be made available here. The next major feature will be a unicode build, to improve support for localized map strings.


I would like to thank everybody who took the time to report bugs. Please continue reporting bugs.


 




Scmdraft updated to 0.9.0506
 Posted: 16-05-2018 23:57:24
The ScmDraft 2 download has been updated to 0.9.0506. This release adds the ability to offset the map contents. This also adds undo and redo support for resizing, offsetting, and tileset morphing. Lastly, a few reported bugs were fixed and a potential crash issue was identified and eliminated.


This version is available both as an installer and as a ZIP file.

Please continue reporting bugs and requesting new features to be added.

As always, pre-release builds will be made available here.


Note: A hotfix version 0.9.06 was uploaded to address a bug in 0.9.05.

 




Scmdraft updated to 0.9.04
 Posted: 19-03-2018 01:45:20
The ScmDraft 2 download has been updated to 0.9.04. This address a reported potential crash when placing terrain in the bottom right of the map.


This version is available both as an installer and as a ZIP file.

Please continue reporting bugs and requesting features.

As always, pre-release builds will be made available here.


 




Scmdraft updated to 0.9.03
 Posted: 12-03-2018 00:31:38
The ScmDraft 2 download has been updated to 0.9.03. This update includes an overhaul of the classic trigger editor, with parameter caching and newly added support for EUD conditions and actions. EUD support in the text trigger editor has also been improved. It also includes internal overhaul of the animation subsystem, which removes the limitation of 8 map viewports per map and fixes a few minor graphical glitches when placing door sprites. This also fixes a few minor bugs, adds briefing color code preview, and improves terrain placement performance when placing huge amounts of terrain at once.


This version is available both as an installer and as a ZIP file.

Please continue reporting bugs and requesting features.

As always, the newest builds are available here.


 




Scmdraft updated to 0.9.02
 Posted: 26-10-2017 23:13:09
The ScmDraft 2 download has been updated to 0.9.02. This update fixes a handful of reported bugs, and adds a graphical building damage preview as well as a few other minor changes. This version is available both as an installer and as a ZIP file.

Currently my day job is keeping me quite busy, I hope to have time to add additional larger features starting in mid November. Please continue reporting bugs and requesting features.

As always, the newest builds are available here.


 




News Archive

All content copyright © 2001- 2019 Stormcoast Fortress