Scmdraft 0.5.5 released!
 Posted: 29-05-2005 18:42:55
After months of work and testing, Stormcoast Fortress is finally releasing Scmdraft 2 v 0.5.5 to the public. This is a major milestone in the evolution of scmdraft, with over 90% of all planned features being implemented and the requirements continuing to sink. The bug and suggestion lists will remain open for the next version, also the mac suggestion list has been opened to all registered users.


Major changes from 0.4.5:

  • Ability to open multiple maps simultaneously

  • Ability to open multiple windows of the same map

  • Ability to preview units viewrange (Actual fog of war)

  • Ability to zoom out

  • Completely redesigned terrain palette, easier to use and improved scroll speed

  • More liberty with brush sizes

  • The unit tree now includes doodads, sprites, as well as terrain

  • All sounds are now played using directsound, the wav dialog will no longer lock up.

  • A basic text trigger editor is now included

  • Added profiles for settings

  • Recoded main engine to be multithreaded to increase performance.

  • Various modes now work faster

  • Added advanced dirty rect code to increase performace

  • Enabled debug menu for those interested

  • Changed how grids may be set

  • New doodad window

  • More unit animations

  • Backups and autosaves are now stored in a database accessable from the advanced menu

  • Added numerous new options.

  • Improved recovery of damaged maps

  • Added usage table to string editor

  • Editing terrain now only removes illegally placed units in the vincinity of the edited terrain.

  • Added ability to change map tileset



Download it as zip(981 KB) or rar(838 KB).



Here are a few of the planned features for the next major release, 0.6.0

  • Custom Brushes (Terrain, doodads, units, sprites)

  • Copy and paste (Terrain, doodads, units, sprites)

  • Implementation of many of the suggestions




Also, Darkwizzard has been working on porting Scmdraft to mac, here are three screenshots showcasing his progress (click to enlarge)

(532 KB)

(537 KB)

(785 KB)


 




Posted by: neothe0ne

Great job!

Posted at 30-05-2005 14:01:14



Posted by: LegacyWeapon

You have made the perfect program. Now make a better one...

Posted at 31-05-2005 02:01:00



Posted by: XesX

Hey make the triggers able to be picked so it can be way better, as in like u pick the conditions and actions like
Conditions: Always.
Actions: Create 1 Terran Marine For Player 1.

Last edited at: 23-07-2005 13:16:15

Posted at 23-07-2005 13:13:40



Posted by: Triggers?EASY!!!!

Oh! Common guys!? Ime only 13 years old and I alredy know how to use triggers on the orginal starcraft campagn editor! It is so easy if you just spend at least an hour each day experimenting with them.

Posted at 30-07-2005 22:46:00



Posted by: Triggers?EASY!!!!

Oh! Common guys!? Ime only 13 years old and I alredy know how to use triggers on the orginal starcraft campagn editor! It is so easy if you just spend at least an hour each day experimenting with them.

Posted at 30-07-2005 22:47:53



Posted by: Starcraft_110

dude either your stupid or didnt read what page you were on cause this isnt about normal starcraft editor.......and plus trigers for normal editor are incredibly ez to use

Last edited at: 26-08-2005 04:43:35

Posted at 26-08-2005 04:35:24



Posted by: Starcraft_110

you know i might be having second thoughts about this editor because it keeps crashing wenever i try to place a zerg hero "devouring one" =( not a good thing

Posted at 26-08-2005 04:53:04





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